
Story-wise, you are offered the role of a mercenary by the name of ‘Dead Eye’ Flint, who’s part of a guns-for-hire group on the lookout for big payouts from the corporations controlling the underwater society. Reflections, light shafts, and clever illumination techniques worked together to create a marvelous depiction of an underwater paradise, interrupted only by explosions, plasma guns, and fleets of submarine fighters engaging in violent dogfights. Explore the bottom of the sea as a mercenary submarine pilotĪquaNox may not look like a lot nowadays, but it did give everyone something pretty to look at back when it was originally released.


The graphics are probably the best example to give, seeing as this standard changes quite rapidly and it is by far the most striking element in a video game. Whether it’s gameplay, story, or graphics, any major component of a game can achieve this status, as long as it is truly revolutionary. Every now and again, a game comes along that manages to set some kind of standards, which are then used as comparison for future titles.
